Transmutation Basin MK1
An open basin that exposes vitriol to the violet giant by night; with power and a clear sky it transmutes the vitriol into its exotic form.
Game version 0.17.0-dev · 2026-10-13
Stats · MK1 / MK2
| Stats | MK1 | MK2 |
|---|---|---|
| Power | 250 W | 350 W |
| Home world only | No | Yes |
| Requires a world with vitriol | Yes | No |
How to obtain
Required research
Recipes · 2
- Daytime
- Unobstructed sky
- Nighttime
- Unobstructed sky
- Planetshine
Version history
- ↗Changed
Recipes
- ↗Changed
Tanks and both transmutation vats connect to a pump only once you switch on the new pump icon in their panel header; the geo drill and the mining rig stay permanently connected and the geothermal reactor links up by itself. The choice is saved with the world and synced in multiplayer.
- ↗Changed
The MK1 transmutation vat takes separate day (concentrate) and night (exotic vitriol) orders for every schedule row, and the MK2 catalytic vat accepts a new crystal at any time — a new button returns the vitriol and the unused crystal to your backpack.
- ↗Changed
All machine E-panels share one header with a divider line and a green/grey power icon — mining rig, dome, shield, turret, geothermal drill, basin and MK2 lamp. Basin MK1 switches day and night phases with a toggle instead of ON/OFF buttons, the reactor panel gained a recipe row with a product preview, and the MK2 lamp panel now has a power icon, colour palette and central mode. Explanations moved into control tooltips.
- ↗Changed
Parameters
- ↗Changed
Production starts with an ordered batch. With storage supply enabled, MAX becomes ∞: the order waits for materials and resumes when restocked. Without storage, MAX orders a finite quantity. Drones return unused inputs and outputs; orders and returns survive saves and are not lost when storage is full.
- ↗Changed
Smelters, printers and the transmutation basin produce only explicitly ordered batches: All / +10 / +1. Selecting a recipe or loading materials no longer starts production. Orders wait for supplies, survive saves and end on cancellation or recipe change; idle machines draw no power.
- ↗First recorded state




