Changelog
Machines

Transmutation Basin MK1

An open basin that exposes vitriol to the violet giant by night; with power and a clear sky it transmutes the vitriol into its exotic form.

Game version 0.17.0-dev · 2026-10-13
Transmutation Basin MK1

Stats · MK1 / MK2

StatsMK1MK2
Power250 W350 W
Home world onlyNoYes
Requires a world with vitriolYesNo

How to obtain

Recipes · 2

Version history

  1. Recipes

  2. Tanks and both transmutation vats connect to a pump only once you switch on the new pump icon in their panel header; the geo drill and the mining rig stay permanently connected and the geothermal reactor links up by itself. The choice is saved with the world and synced in multiplayer.

  3. The MK1 transmutation vat takes separate day (concentrate) and night (exotic vitriol) orders for every schedule row, and the MK2 catalytic vat accepts a new crystal at any time — a new button returns the vitriol and the unused crystal to your backpack.

  4. All machine E-panels share one header with a divider line and a green/grey power icon — mining rig, dome, shield, turret, geothermal drill, basin and MK2 lamp. Basin MK1 switches day and night phases with a toggle instead of ON/OFF buttons, the reactor panel gained a recipe row with a product preview, and the MK2 lamp panel now has a power icon, colour palette and central mode. Explanations moved into control tooltips.

  5. Parameters

  6. Production starts with an ordered batch. With storage supply enabled, MAX becomes ∞: the order waits for materials and resumes when restocked. Without storage, MAX orders a finite quantity. Drones return unused inputs and outputs; orders and returns survive saves and are not lost when storage is full.

  7. Smelters, printers and the transmutation basin produce only explicitly ordered batches: All / +10 / +1. Selecting a recipe or loading materials no longer starts production. Orders wait for supplies, survive saves and end on cancellation or recipe change; idle machines draw no power.

  8. ↗First recorded state