Changelog
STARWASTE / Field guide

Progression & achievements

From salvaged machines to the interstellar beacon, with all 32 achievement conditions.

From scrap to spaceflight

Open J for the crew’s shared journal and production plan. Recover the three Basic machines, connect them to the lander, analyze materials and develop printing, power and depot automation. Research gates still apply even when you know a recipe’s ingredients. The first satellite gives surface coverage; build an antenna on the launch-pad world, then launch an MK2 satellite from the powered pad to unlock the spaceship. Merely building the rocket does not complete the launch.

Launch Pad · Downlink antenna · Spaceship

Nine industrial milestones

Milestone Objective
Start production on another world Research local materials and find an industrial site on a visited world. Produce 10 new industrial products there; mining and purchases do not count. See Interplanetary industry for site locations.
Harness a lava world’s heat Build a geothermal station in a lava world’s thermal field and supply an actual electrical load for at least 30 seconds. Power stays in the local grid.
Produce deuterium on an ice world Power a cryogenic refinery at an ice deposit and produce 10 units of deuterium, the first fusion fuel ingredient. The refinery keeps working while you visit other worlds. Import filter membranes from a toxic world’s bio-refinery.
Complete a freight delivery Build freight terminals on two worlds, supply fuel and set a route. Deliver at least 20 cargo units. Cargo counts after unloading at its destination. Build a cargo shuttle in a Printer MK1 or better, install it in the sending terminal and supply ordinary ship fuel canisters.
Combine both fusion fuel sources Produce deuterium on an ice world and helium-3 on a barren world. Bring both materials to a fuel fabricator and produce 4 fusion cells.
Bring fusion power online Build a fusion reactor using components from other worlds, including at home. Supply fusion cells and power an actual load for at least 30 seconds. Keep fuel deliveries running.
Develop exotic industries Travel beyond the home galaxy. Use local resources to produce 4 plasma stabilizers and 4 regenerative membranes for advanced industry.
Recover three lost archives Produce survey data in an observatory. At the powered observatory, locate three abandoned sites through Interplanetary industry. Visit them, complete their objectives and recover the archives. Each awards a ship module.
Activate the interstellar beacon Recover all three archives to calibrate the network. Power the central beacon at home and nodes on at least three different foreign worlds simultaneously for 60 seconds. A power interruption restarts calibration.

Abandoned energy archive

Repair the circuits and supply the station with 250 W for 30 seconds. Recover the archive and a ship thermal module on site.

Lost navigation archive

Restore the optics and start transmission. Survive for 40 seconds within 12 meters of the station while its sentries attack. Recover the archive and a ship cargo module.

Abandoned biosphere laboratory

Collect native samples on the destination world and bring filter membranes. Restore the laboratory and recover its archive and a ship drive module. Required samples are revealed on arrival.

All 32 achievements

The table lists the 32 achievement conditions in version 0.17. Personal actions and shared crew milestones are distinct: joining a developed save does not retroactively grant old one-time events. Crew awards require presence when the event occurs; personal collections, visits and playtime track your own progress. Builder needs 25 structures standing simultaneously across worlds. Actual production and completed deliveries count toward industry, not purchases or loading a shuttle. Steam confirmation additionally depends on the installed build and published Steam definitions.

#AchievementCondition
1First BrickPlace your first structure.
2First MeltSmelt your first batch of material in a furnace.
3First ShiftLog your first hour of play.
4The CrewPlay a game together with another player.
5AirborneLaunch a rocket off a planet for the first time.
6ScraphoundRecover your first parts from a wreck.
7It’s Alive!Repair the broken mining rig.
8WandererVisit 5 different worlds.
9BuilderHave 25 structures standing across your worlds at once.
10Long HaulLog 10 hours of play.
11Eureka!Complete your first material analysis with your crew.
12Hands FreeHave a depot drone deliver its first cargo to a machine.
13Eye in the SkyLaunch a satellite with your crew and establish orbital coverage.
14Beyond the HorizonPut an MK2 satellite into orbit with your crew.
15Signal AnsweredComplete the first signal expedition with your crew.
16Offworld ShiftProduce 10 industrial components away from home with your crew.
17Heat from BelowHave geothermal stations deliver power for a total of 30 seconds.
18Cold FutureProduce 10 units of deuterium away from home with your crew.
19Supply LineDeliver 20 items between different worlds by freight shuttle with your crew.
20Star FuelProduce 4 fusion cells, plus your own deuterium and helium-3, with your crew.
21A Small SunHave fusion reactors deliver power for a total of 30 seconds.
22Crystal and MyceliumProduce 4 plasma stabilizers and 4 regenerative membranes with your crew.
23Memory of the StarsRecover all three expedition archives with your crew.
24No One Left AdriftCalibrate the home beacon and nodes on three other worlds with your crew.
25Deal!Complete your first trade with an NPC.
26A Promise KeptComplete your first accepted trade contract.
27Trust Pays OffClaim the MK2 backpack reward for your trading work.
28Second ChanceFinish helping a castaway and repair their equipment.
29Field BiologistObtain one biological sample from each of the six wildlife species.
30Friends on Every WorldTrade with all six native peoples of the alien biomes.
31Built for the JourneyFit one ship with cargo, drive and thermal modules.
32Space MailCollect your first piece of material from a meteorite impact.