Flora & fungi
Identify cave fungi, surface vegetation and the giant fungal forest. Follow each harvested resource to its analysis, recipes and industrial uses.

Glowcap
A bioluminescent toadstool from shallow caves of poisoned worlds. The glowing cap stores the toxins it feeds on.
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Mykorit
Half fungus, half mineral. The ember-lit lattice defies classification — the deepest strata grow something that should not grow.
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Sporix
A cold-glowing fungus of the deep dark. Its spores drift for kilometres and take root even in bare rock.
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Living mycelium
Living gill tissue from giant fungal canopies. Repeated disturbance releases spores; step away until they disperse. Process into nutrient solution for crystal beds.
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The giant fungi and mycelium of fungal worlds are mineable terrain. Repeated digging triggers a warning and then a local spore cloud: move away before it bursts. The small cave fungi are separate resources with different depths and uses.
The listed growth time is the base time per fungus in a crystal bed. Fungi grow by day, need breathable air, power and watering, and must be native to that world. Waste speeds growth up 3×, nutrients 2×. The mother stays planted after harvest.
Biomes ↗