Changelog
STARWASTE / Field guide

Fauna

Wildlife has its own warning signs, habitats and escape routes. Learn how to pass safely and where to find biological samples, from desert dunes to deep ocean water.

Abyssal predator
Ocean

Abyssal predator

Hunts in deep water. A circling fin warns before an attack; shallows and dry land are safe. Shed scales float on the surface.

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Crystal grazer
Crystal

Crystal grazer

A peaceful grazer of crystal plains. Adults lower their antlers in warning and defend young or an attacked herd. Shed antlers can be collected.

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Dune beetle
Desert

Dune beetle

A shy inhabitant of desert dunes. It travels in small groups, flees approaching visitors and regularly leaves useful molts.

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Heat crab
Lava

Heat crab

Guards lava vents. Raised claws warn of an attack; leaving its territory calms it. Shed carapaces can be collected without fighting.

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Ice lurker
Ice

Ice lurker

Lurks on exposed ice. Its back and spreading cracks warn before a lunge; snow and rock provide safety. It regularly leaves frost secretion.

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Sand worm
Desert

Sand worm

Movement and digging on open sand attract a sand worm. A moving mound and rumbling warn before it lunges, knocks you back and damages structures on sand. Seek rock or overhead cover. It is vulnerable only while striking or retreating; a kill drops three worm chitin.

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Sporeling
Fungal

Sporeling

A fungal creature with mobile tendrils. When threatened it shakes, releases a defensive cloud and retreats. At rest it leaves spore cultures.

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toxic swarm
Toxic

toxic swarm

Flying insects guard nests on toxic worlds. Approaching first stirs a warning swarm; attacking a nest or its defenders provokes projectiles. Retreat beyond the nest’s territory to escape. Each of the nest’s three damage stages releases another wave and fungal loot; the third destroys it.

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In the field

The six sample-producing wildlife species regularly leave samples while calm, so collecting them does not require a kill. These materials offer alternative recipes and trade opportunities; hunting is not required for essential technology. Sample cycles advance while the animals are active.

A calm adult leaves one sample per cycle. Juvenile crystal grazers do not shed. A killed adult drops two samples and a juvenile drops one.

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