Game versionLatest · 0.20.0-dev

Changelog
Resources

Basalt

Volcanic surface rock. Melt it into slabs for fast paths.

Game version 0.20.0-dev
Basalt

How to obtain

Depth is measured below the local terrain surface; Y is a world-local height, not depth. These are generation limits, not guaranteed finds. Caves and liquid can replace ore-bearing rock.

BiomeSourceMinimum depth / Local Y
CrystalSurface depositsSurface deposits
LavaSurface depositsSurface deposits
Abandoned machine worldSurface depositsSurface deposits
Relic scrapyardSurface depositsSurface deposits
Resonant wastesSurface depositsSurface deposits
Approximate terrain abundance

Approximate statistical comparison of newly generated terrain over the same area. Sampled volume is not the total supply on a planet.

Sampled area
32 m × 32 m
Seeds per profile
9

No natural deposit at homeNo percentage baseline

World and bodyVolume per 100 m²
HomeReference0 m³Sample: 0
LavaAirless planet263 m³
LavaPlanet with atmosphere263 m³
CrystalAirless planet148 m³
CrystalPlanet with atmosphere148 m³
Resonant wastesPlanet with atmosphere148 m³
Relic scrapyardAirless planet124 m³
Abandoned machine worldPlanet with atmosphere120 m³
How the comparison works

The same resource at home is the 100% reference. A zero result means none in this sample, not proof that the resource cannot generate.

Volumes are means across the sampled seeds. The volume cell tooltip gives the smallest and largest measured samples.

Only terrain materials and liquids are measured. Separately placed crystals and other objects are excluded.

Used in · 1

Version history

  1. 0.20.0-devAdded

    This wiki milestone covers changes since 0.18, including MK2 depot logistics, basalt and regolith, updated fauna models, biome resource locations and conditional loot chances.