Trade stations
Trade, expedition contracts and ship services
There are four unique stations in the entire universe. Freeport is in the home galaxy; the other three occupy different distant galaxies. Their sectors depend on the world seed. Scan the appropriate sector to discover a station.
Markets use shared stock. A new shipment arrives after 30–50 minutes of continuous station absence during active play. Any arrival resets the absence timer; accelerated planetary days and time outside the game do not count.
Freeport
A meeting place for travelers, ship plans and contracts.
Port
- Market
- Blueprints
- Contracts
- Ship workshop
Visitors
Contracts
- Expedition tender · 5,600 credits
- Deployment cradle · 2,300 credits
- Field support unit · 1,800 credits
Krtek · 20,000 credits
Salvage Anchorage
Dismantled hulls, recovery tools and repair work.
Port
- Market
- Blueprints
- Contracts
- Ship workshop
Visitors
Contracts
- Salvage service ship · 4,800 credits
- Recovery frame · 1,700 credits
- Repair workshop · 1,600 credits
Living Garden
Living technologies and carefully isolated alien samples.
Port
- Market
- Blueprints
- Contracts
- Ship workshop
Visitors
Contracts
- Research ship · 6,200 credits
- Sample vault · 1,900 credits
- Survey array · 1,200 credits
Silent Exchange
Unknown representatives trade in technologies they never explain.
Port
- Market
- Blueprints
- Contracts
- Unknown intermediary
- Ship workshop
Visitors
Contracts
- Alien inertial clamp · 2,400 credits
- Alien isolation chamber · 2,800 credits
- Alien resonance screen · 2,600 credits
Horizont backpack · 4,500 credits
Blueprints
Plans unlock for the whole crew. Build the work ship from your own materials, then fit its work modules at the ship workshop.
| Blueprints | Port | credits | Required research |
|---|---|---|---|
| Salvage service ship | Salvage Anchorage | 4,800 | — |
| Research ship | Living Garden | 6,200 | — |
| Expedition tender | Freeport | 5,600 | — |
| Alien inertial clamp | Silent Exchange | 2,400 | Complete a contract in this specialization first. Foreign device recovery · 1 |
| Alien isolation chamber | Silent Exchange | 2,800 | Complete a contract in this specialization first. Unknown artifact quarantine · 1 |
| Deployment cradle | Freeport | 2,300 | — |
| Recovery frame | Salvage Anchorage | 1,700 | — |
| Sample vault | Living Garden | 1,900 | — |
| Survey array | Living Garden | 1,200 | — |
| Repair workshop | Salvage Anchorage | 1,600 | — |
| Field support unit | Freeport | 1,800 | — |
| Alien resonance screen | Silent Exchange | 2,600 | Complete a contract in this specialization first. Field infrastructure commissioning · 1 |
Ship equipment
Two work sockets share a budget of 6 units. Standard modules can complete every contract; foreign technology changes how you work.
Fit each work module only once.

Salvage service ship
- Work slots
- 2
- Shared power budget
- 6
- Cargo capacity
- 2,000
- Specialized payloads
- 3
Default modules

Research ship
- Work slots
- 2
- Shared power budget
- 6
- Cargo capacity
- 2,000
- Specialized payloads
- 3
Default modules

Expedition tender
- Work slots
- 2
- Shared power budget
- 6
- Cargo capacity
- 2,000
- Specialized payloads
- 3
Default modules
| Open image | Upgrade modules | Power | Properties | Contracts |
|---|---|---|---|---|
![]() | Recovery frame | 4 / 6 | Recover complete object | Foreign device recovery |
![]() | Sample vault | 4 / 6 | Seal in quarantine Recover complete object | Unknown artifact quarantine |
![]() | Repair workshop | 2 / 6 | Time × 0.75 | Foreign device recovery |
![]() | Survey array | 2 / 6 | Time × 0.85 | Unknown artifact quarantine |
![]() | Alien isolation chamber | 4 / 6 | The isolation chamber saves one biological filter when sealing an artifact.
| Unknown artifact quarantine |
![]() | Deployment cradle | 4 / 6 | Deploy infrastructure | Field infrastructure commissioning |
![]() | Field support unit | 2 / 6 |
| Field infrastructure commissioning |
![]() | Alien inertial clamp | 4 / 6 | The inertial clamp shortens stabilization and isolation work by 40%. Time × 0.6 | Foreign device recovery |
![]() | Alien resonance screen | 2 / 6 | The resonance screen maintains full work speed during local resonance interference. | Field infrastructure commissioning |
Contracts
Bring the matching work ship to accept this job. An ordinary ship cannot carry the complete device or its specialist equipment.
Accepting reveals a new planet in an already surveyed sector. Its coordinates remain with the crew permanently.
Work advances only at the physical site with a suitable ship. Range: 3 m.

Foreign device recovery
Board the grounded wreck, stabilize the device and isolate its power. Your work ship recovers the complete foreign module.
Reward: 1,500 credits+350 credits · Start optional defense
| Controls & panels | Ingredients | Time · Default modules |
|---|---|---|
| Stabilization console Stabilize device |
| 8 s |
| Interior power isolator Isolate power | 10 s | |
| Complete foreign device Recover complete object | — | — |

Unknown artifact quarantine
Explore the abandoned machine world and take measurements at three probes. Seal the artifact safely and return it aboard your research ship.
Reward: 1,800 credits+350 credits · Start optional defense
| Controls & panels | Ingredients | Time · Default modules |
|---|---|---|
| Spectral probe A Begin field measurement | — | 10.2 s |
| Spectral probe B Begin field measurement | — | 10.2 s |
| Spectral probe C Begin field measurement | — | 10.2 s |
| Isolated artifact Seal in quarantine → Recover complete object |
| — |

Field infrastructure commissioning
Deliver manufactured components, deploy infrastructure and demonstrate 30 seconds of real powered operation.
Reward: 1,700 credits+350 credits · Start optional defense
| Controls & panels | Ingredients | Time · Default modules |
|---|---|---|
| Component delivery site Deliver manufactured parts |
| — |
| Deployed infrastructure Deploy infrastructure | — | — |
| Service relay Start operational test | — | 46.15 s |
Power: 500 W · Alien resonance screen: 30 s
Start optional defense
Optional: start a defensive encounter at the beacon. Clearing it adds 350 credits; prepare before starting.
Survival and hazards ↗Deliver contract and collect reward
Return to the station that issued the contract.
Bring the recovered device back in the ship that collected it.
Abandon contract
Spent components are not refunded. The discovered planet stays on the map.

Krtek
Get Krtek at Freeport. Bring it in a work ship or have it delivered.
Choose an area on the map and order the resources you need. Collect them from Krtek by hand, or connect an MK2 depot and let drones collect them. Krtek holds 10,000 items and runs on nutrient solution, which you can supply through a pipe.
One Krtek per saved world. Shared by all players.
- Capacity
- 10,000
- Nutrient solution
- 32
- Radius
- 50 m
Collect with your work ship
20,000 credits
Arrive in a work ship. Collect Krtek and its home as cargo, then place them at home in build mode.
Freeport ↗Delivery by courier
25,000 credits
20,000 credits + 5,000 credits
Take the beacon home in any ship, including MK1. Open build mode, select the delivery beacon and place it on a clear, level site for Krtek’s home. The courier will bring Krtek and its home there.
One-time order
Enter how much Krtek should bring home. This order is completed once. Krtek collects the whole order before bringing it home. It may return earlier if cargo is full or nutrient solution runs low.
Collected resources still count as delivered. Once the order is complete, Krtek waits for a new one.
Maintain stock
Enter how much to keep across the connected MK2 depots. Krtek replaces resources as you use them.
Resources with Krtek or on a drone are shown as on the way. They count towards the target.
Drones and automatic restocking require an MK2 depot.
Choose mining area
Travel to this world to choose its mining area.
Click to move the area. Confirm saves it as Krtek’s only active area; Back keeps the original. Drag to pan; scroll to zoom.
- Finish or cancel the order, then wait for Krtek to return and unload before changing the area.
- Waiting for buildings to be removed from the mining zone. To choose another area, cancel the order and wait for Krtek to return.
- Waiting for the path to clear. A player, character or another Krtek is in the way.
Game version 0.20.0-dev








