- Requires an MK2 satellite
- Requires: Barren world.
- Requires a nearby marked extraction site.
Loose surface material from barren worlds. Feed it to the isotope extractor to produce helium-3.
Game version 0.20.0-dev
Depth is measured below the local terrain surface; Y is a world-local height, not depth. These are generation limits, not guaranteed finds. Caves and liquid can replace ore-bearing rock.
| Biome | Source | Minimum depth / Local Y |
|---|---|---|
| Barren | Surface deposits | Surface deposits |
| Relic scrapyard | Surface deposits | Surface deposits |
Approximate statistical comparison of newly generated terrain over the same area. Sampled volume is not the total supply on a planet.
No natural deposit at homeNo percentage baseline
| World and body | Volume per 100 m² |
|---|---|
| HomeReference | 0 m³Sample: 0 |
| Relic scrapyardAirless planet | 122 m³ |
| BarrenAirless planet | 72.4 m³ |
| BarrenPlanet with atmosphere | 72.4 m³ |
| BarrenAsteroid in a belt · Airless | 70.6 m³ |
| BarrenMoon · Airless | 70.6 m³ |
The same resource at home is the 100% reference. A zero result means none in this sample, not proof that the resource cannot generate.
Volumes are means across the sampled seeds. The volume cell tooltip gives the smallest and largest measured samples.
Only terrain materials and liquids are measured. Separately placed crystals and other objects are excluded.
This wiki milestone covers changes since 0.18, including MK2 depot logistics, basalt and regolith, updated fauna models, biome resource locations and conditional loot chances.