Game versionLatest · 0.20.0-dev

Changelog
Resources

Regolith

Loose surface material from barren worlds. Feed it to the isotope extractor to produce helium-3.

Game version 0.20.0-dev
Regolith

How to obtain

Depth is measured below the local terrain surface; Y is a world-local height, not depth. These are generation limits, not guaranteed finds. Caves and liquid can replace ore-bearing rock.

BiomeSourceMinimum depth / Local Y
BarrenSurface depositsSurface deposits
Relic scrapyardSurface depositsSurface deposits
Approximate terrain abundance

Approximate statistical comparison of newly generated terrain over the same area. Sampled volume is not the total supply on a planet.

Sampled area
32 m × 32 m
Seeds per profile
9

No natural deposit at homeNo percentage baseline

World and bodyVolume per 100 m²
HomeReference0 m³Sample: 0
Relic scrapyardAirless planet122 m³
BarrenAirless planet72.4 m³
BarrenPlanet with atmosphere72.4 m³
BarrenAsteroid in a belt · Airless70.6 m³
BarrenMoon · Airless70.6 m³
How the comparison works

The same resource at home is the 100% reference. A zero result means none in this sample, not proof that the resource cannot generate.

Volumes are means across the sampled seeds. The volume cell tooltip gives the smallest and largest measured samples.

Only terrain materials and liquids are measured. Separately placed crystals and other objects are excluded.

Used in · 1

Version history

  1. 0.20.0-devAdded

    This wiki milestone covers changes since 0.18, including MK2 depot logistics, basalt and regolith, updated fauna models, biome resource locations and conditional loot chances.